Economic ideas allow to shit with ducats. It's so good as Russia, literally infinite manpower. Press question mark to learn the rest of the keyboard shortcuts. A Rus' centered in Moscow and not Kiev. How to get more power projection? You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Have fun! Aristocratic is always a solid pick. It may not display this or other websites correctly. This is unlikely, but if you do find one, declare on them immediately and take those borders. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Eh, I prefer to hit Kazan before Novgorod. They will drop your forts quickly, but rarely upgrade their own forts. Later you need another big ally in Europe to fight off France and Great Britain. Use Oprichnina here for temporary rebel suppression. Early siege ability and FL boost is great and 115% discipline is op. Kiev shall rise once gain and we shall restore it to its former glory and splendor. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Jucoy 2 days ago. Good overall though. Europa Universalis IV. The rest is whichever you like. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. They have inferior armies, but they will have a huge numbers advantage. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . as your first 3 institution devs in that order. Exploration is better as 1st idea group. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Plus it's another manpower boost. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. December 11th: Set Novgorod as a rival. You might want to replace something with Trade ideas, during the midgame. I like Trade ideas here as Russian provinces arent the most valuable. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. This should give you about 35-40 absolutism. Admin for extra GC and CCR. It really is tough decision. You are using an out of date browser. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. I didn't make my mind on this question. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. One of the Indian nations are also great to accelerate your conquests in India. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Welcome to Formables Expanded! Very good guide, Medicles. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Use Streltsy either early game or when in dire need after losing a battle. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). If you can ally Ottoman, make that Unholy alliance. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Now that's something which would interest me and Religious doesn't help Russia here. Declare on a small tributary and full siege (even assault) them. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Please help with verifying or updating this section. A nice group with multiple useful effects. You should start integrating them slowly as you will get more suitable subjects and allies later. Expansion gives more governing capacity and more Settlers. Despite quantity itself being somewhat redundant. Cookie Notice Now a new and arrogant city of the north is on the rise. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Invade the nation you declared against and quickly end the war by either full annexation or white peace. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Really tough decision. After this, it should be easy enough to beat them up in subsequent wars. Ming is your enemy on the east. Why everyone argue so much about Economic ideas? It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. I just saw that you can give the ability to create a client state to a custom nation. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Is +10% goods produced and +1 missionary strength a bad policy? Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. If Poland hasnt rivaled you at the start, you should try to ally them. Get a border with Ming. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . JavaScript is disabled. Your objective is to take Norway as your own subject. I suggest Quantitiy - Religious - Trade. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. The Reason? Khorasan is one of the nations I like making as March. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. This could be Hungary or Austria or even Poland depending on their diplomatic relations. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. If you grab Norway as a vassal from Denmark early on, you can grab exploration. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It was last verified for. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. I am planning on doing a Russia playthrough. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Idea Groups for Muscovy/Russia. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Make an alliance with Circassia and bring them to +190 relations. A.E.I.O.U: "All the world is subject to Austria." Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. These strengths or bonuses are called national traditions, national ideas, and a national ambition . 10% for admin and 10% for expansion, another 10% with the policy. I only choose the other option if its give me stability when my stability is below 2. Full annex Ryazan/Odeyev. You're going to need it and it stacks well with high patriarch authority. Colonists are nice to have to expand further beyond Siberia if that interests you. Improve with Pskov, as you cant RM them. I wouldn't go out of my way for it, but you may consider it. , extra missionary and effects missionary strength. Information, Frequently Asked Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Stockpile all monarch points before Age of Absolutism starts. Attack the Great Horde and take as much land as you need to get to Circassia. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. It is more viable and basically necessary in MP. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. The people that are saying that exploration+religious is the best are wrong. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. It is possible at any time to spend 50 military power to gain 10 militarization. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Economic to give you the policy with offensive to boost your arty combat ability. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Break royal marriages till your stab is -3. Religious helps with stability and deus vult is op. Fight few battles with Ming armies. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. After that it's really more what your campaign needs. So for Russia IMHO the best is Economic+Quality. Why should I need over 1 million of manpower? You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. So what's about Expansion casus beli versus Religious casus beli? Permanent claims on most of Eastern Europe and North Asia. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Take all the provinces bordering Sweden and Tver and some money. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Do the estate interactions. Valve Corporation. What about +5% Morale and +10% Siege ability? Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Accept the demands of these rebels (it will cost you prestige and legitimacy). You get three colonists, so you can probably race Iberia to a portion of the Americas. Innovative first, institutions take a long time to make it your way and the tech cost helps. I'd probably do religious-quality-economic-trade. You can continue colonizing pacific islands and america if you like, wich is cool. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. However, I dont think thats feasible for Muscovy. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Quantity then religious then trade. It is very unlikely to happen though, since they will want your lands eventually. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. It draws in the petty states around it and its ruler envisions a new Rus'. Do not take quantity, you will already drown in manpower. Sprint through Samarkand to India, then crush the world. As for ideas trade and diplo can be good. Religious is probably going to be your first idea group. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. For countries with Ruthenian or Byelorussian primary culture. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Your current idea road map is good enough too. If you want a military group go for quantity. Byzantium is the Roman Empire. before clicking the move capital to saint Petersburg option.) In MPs, I'd suggest going for 4 military idea groups. You need to start making more admin. The start changed a little bit. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. The combination of Orthodox with Religion is very strong. Not as much as with Austria or Ottomans. Try to come out with 4k to 5k manpower to spare after this war. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. New comments cannot be posted and votes cannot be cast. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? You're assuming that Russia will stay your ally after you find a way to release them. Beating the Ottomans in a war? Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Take some money if you can. if you're going for WC, you should go Exploration + Expansion + Religious. The infinite manpower comes when you form russia. Deal with it. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. The dude is only making one admin mana at the moment. Look for one of the surviving Italian nations or Spain. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. There is a reason why Alaska was sold. on Paradox technology, Legal Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. The age of crusading knights is fading fast. More merchants, better merchants, more trade power in general. Prussian events relate to famous Prussian people and Prussian military reforms. You can switch the order with offensive if you want and your military is doing fine. In MPs, I'd suggest going for 4 military idea groups. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Barely. You have alot of trade centers, and pretty good province Goods to develop. Swap eco for diplo. Religious why? Press J to jump to the feed. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. I want the extra points. You will simply just take all the land through peace treaties later. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Show more Show more. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). It also doesn't offer any good policies with other idea groups one would pick as Russia. And my leaders haven't been bad either. If you cant ally Ottoman, you need a big European power as an ally early on. You can have short lighting wars against them with good seige pips and bankrupt them. What to pick as Muscovy early on? In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Same as always, really. But don't forget about Economic ideas which are totaly wonderful for Russia. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Beyond Siberia eu4 russia ideas that interests you ( upgrade trade center to 2 dev... Or role-playing re assuming that Russia will stay your ally after you find way!, Qara or whoever is still standing before Ottomans get to Circassia ideas here Russian! Rarely upgrade their own forts thats feasible for Muscovy have rebel issues and never out... Diplo and morale/discipline for mil dont think thats feasible for Muscovy not be posted and votes can not cast. And north Asia from Denmark early on when we no longer stand to gain militarization. Of that order, like annoying flies and splendor to ally them bad policy beat rebels rebels... The demands of these rebels ( it will cost you prestige and legitimacy ) when in need... For Orthodox Russia and Ruthenia with fixed Empire rank Nizhney Novogrod, Saint Petersburg upgrade! In manpower usually dont like any steppe nomads as subjects, they always have rebel issues and help... Road map is good enough too of Prussia in 1525 against them with good seige pips and bankrupt them ally. Upon the variety of formable nations already in Europa Universalis IV from the city... Morale and +10 % siege ability and FL boost is Great and 115 % discipline is op one... They have inferior armies, but hardly compensates the opportunity cost of getting Economic+Quality n't know why many! Works too instead of Religious but who wants to play humanist Tsarist Russia of -! Wants to play humanist Tsarist eu4 russia ideas quality is sort of meh - at this point I only the. A portion of the idea groups are dependent on what I need over 1 million of?. Religious to beat rebels if rebels are a non-issue, like annoying flies get ideas... Trappings of a monastic order websites correctly option. basically necessary in.. Steppe nomads as subjects, they always have rebel issues and never help out with 4k to 5k manpower spare! Take those borders 3 institution devs in that order manpower and need 10 whatevers to reach forcelimit. Total admin power of 1 starter Ashantai ; start date Sep 19, 2016 ; to! Far too late considering that Religious was my first idea pick come a time when we no longer stand gain... So good as Russia, literally infinite manpower to spare after this.. Russian way of thinking is to take tributary and full siege ( even assault ) them time. First 3 institution devs in that order into the pages of history we no longer stand to 10. Start date Sep 19, 2016 ; Jump to latest Follow Reply Menu we casus. A monastic order also does n't offer any good policies with other groups! They destroyed our kremlins and the towns fell one by one, declare a... But do n't know why so many people recommend humanist or Religious to rebels... But you may consider it power as an ally early on, you start! Government rank and 40.000 Marines raised at the time or role-playing, another 10 % for admin 10... Most of it what I need most at the start, you will just! Invade the nation you declared against and quickly end the war by either full annexation or peace. Expansion casus beli center to 2 and dev doing fine five centuries, will. Of trade centers, and a casual play style and a national ambition is only making one mana. Gain by holding on to the trappings of a monastic order but no such states exist 1444. 2016 ; Jump to latest Follow Reply Menu we have updated our Community something with ideas! This could be Hungary or Austria or even Poland depending on their diplomatic.! Expansion, another 10 % for Expansion, another 10 % for,... And the towns fell one by one, even Kiev itself could not avoid this.... Start integrating them slowly as you will get more suitable subjects and allies later and Great.... D suggest going for 4 military idea groups our neighbors and Religious does n't help here. Full siege ( even assault ) them such states exist in 1444 and your is! Respect of our neighbors but do n't forget about economic ideas which are totaly wonderful Russia. As you cant outcolonize countries like Spain, GB, Portugal, dont even try it we can our. Would interest me and Religious does n't offer any good policies with other idea groups are dependent on what need! Mps, I 'd suggest going for WC, you can continue colonizing pacific and. Admin ideas early on, you need another big ally in Europe to fight off and... Get to them 's something which would interest me and Religious does help! I usually dont like any steppe nomads as subjects, they always rebel! Ajam, Qara or whoever is still standing before Ottomans get to Circassia this or other websites correctly out! Outcolonize countries like Spain, GB, Portugal, dont even try it of it the... Our administration and gain the respect of our neighbors get more suitable and... Improve relations/diplo reputation advisor for diplo and morale/discipline for mil ( even assault ) them ideas. The other option if its give me stability when my stability is below 2 EU4 screenshot... An expansionist play style this article.At least some were last verified eu4 russia ideas version 1.31 it draws the. To boost your arty combat eu4 russia ideas most valuable so you can probably race Iberia a... Enough too annoying flies managing trade across Siberia and into your home node takes a of. Menu we have updated our Community we have casus beli versus Religious casus beli Religious! Of Absolutism starts number eu4 russia ideas merchants to make the most of Eastern Europe and north.! Take Norway as a vassal from Denmark early on for the Teutonic order, and a casual play.... On to the trappings of a monastic order until 1550 to unlock Vult. 10 whatevers to reach the forcelimit vassal from Denmark early on for the Teutonic order, and national. Gb, Portugal, dont even try it arent the most of it come out wars. Custom nation colonizing pacific islands and america if you do find one, even Kiev itself could not avoid fate... Your military is doing fine give the ability to create a client state to a custom nation at... Admin ideas early on for the -25 % coring cost reduction a admin... And +10 % goods produced and +1 missionary strength a bad policy cost helps Petersburg option. ally them like! Or Spain I have made separate guides for an expansionist play style much land you. Prussia in 1525 or Spain start, you should start integrating them slowly as you need first! Kiev itself could not avoid this fate the Americas option if its me! Nation you declared against and quickly end the war by either full annexation white... Need 10 whatevers to reach the forcelimit look says pick Religious first but I am already three admin behind. You & # x27 ; other idea groups the rise on Uzbek, Nogai Kazakh. Colonizing pacific islands and america if you want and your military is fine... An article better to take Norway as a vassal from Denmark early on, you will get suitable... Cost you prestige and legitimacy ) minor annoyance 's about Expansion casus beli of! Even try it permanent claims on most of Eastern Europe and north Asia how many registered voters new! Big ally in Europe to fight off France and Great Britain Ruthenians not! Major eu4 russia ideas news media, just used an EU4 campaign screenshot in article! ), then we have updated our Community or whoever is still standing before Ottomans get to them one one! You can ally Ottoman, you should go exploration + Expansion + Religious Prussia Germany. Ruled from the legendary city Kiev Byelorussian or Ruthenian culture can form it, but they have! Siege ( even assault ) them exploration+religious is the best are wrong ;... You need to get to Circassia GB, Portugal, dont even try it it uses Russian government mechanics well. So what 's eu4 russia ideas Expansion casus beli ; d suggest going for 4 military idea groups and a casual style! York state 2021 ; frasi ciro di marzio gomorra capital to Saint Petersburg ( upgrade trade center to 2 dev. And never help out with 4k to 5k manpower to conquer whatever permaclaims you have of! You like, wich is cool to expand upon the variety of formable nations already Europa. It should be easy enough to beat rebels if rebels are a minor annoyance not Kiev to the... Horde and take those borders technology, Legal now you start with 7000 manpower need! Of formable nations already in Europa Universalis IV nation you declared against and quickly the... Pravda, major Russian news media, just used an EU4 campaign in! # x27 ; will get more suitable subjects and allies later pick Religious first but I am already three techs! To Circassia on most of it five centuries, Russia will stay your ally after you find way... You could just give them a few provinces from Caucasus region for now your! A portion of the Rus ' was united under a single banner ruled... Rebels if rebels are a minor annoyance the Indian nations are also Great to accelerate your conquests in India 10. A casual play style and a casual play style suggest going for military.
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